
The bottom line on the gameplay is that it's a generic fighting game with very little thought put into it. The special moves use the same button combinations you're used to from other fighters but each character is limited to only a few specials and using them is more of a chore than its worth due to unresponsive controls. Part of the problem is most of your attacks aren't very useful or satisfying. The game is beatable but still a lot more frustrating than it needed to be. This is a common gripe with old fighting games and particularly apparent when the game is poorly designed like this one. They know what you're going to do before you do it and they punish you for it. Why did you think he dresses like a bat?Įven on the easiest setting the computer can be absolutely manic. DC Universe which is a mixed bag though I thought it was fun despite the occasional scorn from comic book geeks.īatman is into that sort of thing. They did give it a shot again later down the line with Mortal Kombat vs. This more than any other reason is probably why DC stayed out of the versus fighter business. No matter what you do as a developer you're going to have to fudge the source material to make characters weaker and stronger than they're supposed to be in the name of game balance. Some heroes have god-like powers such as Superman while others like the Green Arrow are basically just humans with some kind of incredible talent. It's a little complicated with a universe as vast and diverse as DC.

They already have special abilities ready to be translated into fighting game moves and making your favorite heroes bash each other's heads in sounds like a recipe for good fun. It seems like a no-brainer that comic book characters should translate well into fighting games. I suppose DC was feeling a little jealous at this point and wanted a fighting game of their own. Why do they need a task force? Kind of redundant if you ask me.
